/*
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 2010  <name of author>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#include "Game.h"
#include "UIManager.h"
#include "MapManager.h"
#include "RenderManager.h"
#include "TextureManager.h"

#include <QGLWidget>
#include <cassert>


Game::Game()
{
   /*_uiManager      = UIManager::getInstance();
   _textureManager = TextureManager::getInstance();
   _mapManager     = MapManager::getInstance();
   _renderManager  = RenderManager::getInstance();

   assert(_uiManager != NULL);
   assert(_textureManager != NULL);
   assert(_mapManager != NULL);
   assert(_renderManager != NULL);*/
}


Game::~Game()
{
   /*_textureManager = NULL;
   _uiManager      = NULL;
   _mapManager     = NULL;
   _renderManager  = NULL;*/
}

void Game::Init()
{
   MapManager *     mapManager = MapManager::getInstance();
   TextureManager * textureManager = TextureManager::getInstance();

   assert(mapManager != NULL && textureManager != NULL);

   mapManager->LoadMap("./data/FirstMap.map");
   textureManager->loadTexture(TEXTURE_ME, "./data/spriteMap1.png", "./data/spriteMap1.desc");
}


